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Had a success on my second try. I was on the right track on my first try too but the timer ran out unexpectedly. I think it would be nice if it gave like a 5 second warning alert or something.


Oh well, I also didn't find he body on my first try. I think it blends a bit too well to the floor. Unless of course the color is randomized.

After failing, the "press esc to restart" does not work. On mac version at least. Funnily enough, while I was writing this and after tabbing back to the game for another try, the game still managed to fail my last successful attempt.


It really removes the state of urgency when you realize that all your clues (except for the body I think) can be casually explored as long as you want in the ESC menu. It becomes more about frantically going through the whole available space clicking on everything without even reading them. And then just review everything in the last second when you have all the time in the world.

The sink and toilet hotspots were bit too close to each other. It was quite difficult to check on the sink since it didn't have a square which it didn't share with another object. The toilet seemed to always hog the attention and you had to backtrack back to completely empty space to try to approach the sink more carefully.


Really nice job with all the simple yet effective animations and effects. Really brought the game alive! Some nice pink pantherish theme would have made the game mood even more bad ass. 

Anyways, well done! Even with the randomization, it doesn't offer much replayability. Maybe with a bigger cast of weapons and people it could be that. And obviously a randomly generated mansion would help too.

(+1)

About the warning: this is absolutely true. I initially wanted to make the timer flash red when the time was low, but this didn't manage to make the cut. It's an important piece of polish, I agree with you.

About the body: you're not the first person to report on this and in hindsight I made a mistake. The color of the body is a more desaturated version of the sprite when "alive", so it tends to get lost. I also noticed this through playtesting, but didn't realize how big of a deal it was because I knew where to look for the body in the first place.

The ESC to restart issue has been reported. I think it happens on windows too, and I'm using a mac myself and I recall it worked fine when I  playtested, so it's probably a subtler kind of bug. I'll look into it!

The "winning" screen turning into a "losing" screen after alt tabbing is very unusual and you are the first to report it. It's very odd and I'll look into it.

Noted! There are some other spots where it's a little hard to examine what you want, so I'll have to improve the system.

The lack of music is an important point. It's just that I am kinda crappy when it comes to sounds and music so I tell myself I'll add them later, which usually results me in being too tired to eventually care about them. I had to push myself to include the few sounds I did :p I realize this is not ideal so next time I'll work on sounds while I program just like I work on art and animation at the same time.

The randomly generated mansion is a great idea I considered, but just like more suspects and more weapons, it's something that had to fall on the cutting floor for time constraints.

Thank you for your long post and valuable feedback!