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Clever core 2D/3D mechanic. I wish there was more stealth required since you're becoming human, and not like, becoming a 1st-person-monster (which could also work). Combat needed to feel a bit better, more sounds, feels a little more visceral. Cool idea though!

Thanks! The stealth was kinda thrown together in the last 5 hours, and lacks a lot of importance. I knew this when finishing the game but just kept it as is. Will definitely include SFX and more combat features later. Thanks for dropping a review!