I'm a sucker for cheesy names, so my vote would actually be Boulder Dash (after Balderdash :P)
HeySweet
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This is a very clever game! The backstory/concept is great, I wish it was told in more of an interactive or cutscene format. Same for controls, the control scheme is unique enough that learning how to do things while I'm performing them would have solidified it to me. I'm glad you gated off the intro and allowed players to learn how to do everything before facing any enemies. It wasn't clear to me that the flashing red boxes were things that would insta-kill you -- maybe a basic system for "You're getting close to crashing" "Incoming" would warn players to avoid it.
The control scheme is definitely not designed for traditional combat and I love that, fits the theme well.
For the record, I don't think your game is far from being $0.99 on an app store or supported with in-game advertisements. Seems incredibly replayable. Maybe switching from a square to a vertical rectangle for level formats, and maybe some concept of progression or at least being able to clear tiles when you clear the deck/move on to "the next level" and all of a sudden this is perfect for mobile.
I would be extremely careful -- recommend replacing your "You lost animation". That flashing full screen (red light in particular) "Irrespective of luminance, a transition to or from a saturated red is also considered a risk." https://developer.mozilla.org/en-US/docs/Web/Accessibility/Seizure_disorders#Flashing_blinking_flickering
That said, the core game loop was engaging, I wish that over time I saw some variation added every 3 towns or something. I like the animations, good retro sounds, and it was fun to run over enemies on one side of the missile while being forced to shoot enemies on the other side. Maybe you could give the missile truck some kind of super attack it can use every one minute so you're building up to something constantly instead of just waiting for the truck to die. I also wish that I didn't get fully upgraded ammo so quickly, or that I could make a tradeoff between ammo upgrades and tank speed or something equivalent. Fun game though!
I would be extremely careful -- recommend replacing your "You lost animation". That flashing full screen (red light in particular) "Irrespective of luminance, a transition to or from a saturated red is also considered a risk."
https://developer.mozilla.org/en-US/docs/Web/Accessibility/Seizure_disorders#Flashing_blinking_flickering
That said, the core game loop was engaging, I wish that over time I saw some variation added every 3 towns or something. I like the animations, good retro sounds, and it was fun to run over enemies on one side of the missile while being forced to shoot enemies on the other side. Maybe you could give the missile truck some kind of super attack it can use every one minute so you're building up to something constantly instead of just waiting for the truck to die. I also wish that I didn't get fully upgraded ammo so quickly, or that I could make a tradeoff between ammo upgrades and tank speed or something equivalent. Fun game though!
It's hard to be critical of this game. If it's at all slow, it's because the design inherently forces you to be methodical. The use of Cards allows the depth of this game to come from basic card counting. Pro/Con: It's engaging to build up to the moment when all the dominoes fall as you build up some idea in your head, I think maybe leaning harder into making it feel REALLY satisfying with a grander fireworks display as each step progresses since most of the game is building up to that grand moment.
Honestly struggling to be critical, I was throughly engaged and this game is so simple in it's design and elegant in execution -- nice work!
Would you consider posting our game in https://itch.io/jam/miz-jam-1/topic/943555/cool-games-to-rate if you think others should give it a shot?
https://heysweet.itch.io/bridge-the-card-game-the-video-game/devlog/173344/the-m... Here's our devVlog, tried to keep it short and quick (6:25)
Looking at yours now, please take a look at mine! https://itch.io/jam/miz-jam-1/rate/738711
https://itch.io/jam/miz-jam-1/rate/738711 Please play mine, playing yours now!
Here's my game: https://itch.io/jam/miz-jam-1/rate/738711
If you post yours on this thread, I will do my best to play ever game posted here.
I'm going to go rate your game now, please take a look at mine! https://itch.io/jam/miz-jam-1/rate/738711
This game is WILD! I missed the "throw/hit to reload" bit (I guess slightly too much text, but also my fault for missing it). The second I understood the name of the game was when it all clicked, and it all worked so seamlessly. Click and drag was the hardest part on a trackpad haha, but clear, self-explanatory UI, fun, engaging concept, and overall very solid execution. Nice work!
Camera movement felt great. The space/click user input decision was interesting -- Also I don't believe all the post-processing helped the game at all. Wish the game leaned a bit harder into chess -- chess themed enemies and/or the environment was a checkerboard, or some kind of Check/Checkmate mechanic. Great game overall!