Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

HeySweet

51
Posts
1
Topics
4
Followers
3
Following
A member registered Mar 02, 2015 · View creator page →

Creator of

Recent community posts

I'm a sucker for cheesy names, so my vote would actually be Boulder Dash (after Balderdash :P)

Clever core 2D/3D mechanic. I wish there was more stealth required since you're becoming human, and not like, becoming a 1st-person-monster (which could also work). Combat needed to feel a bit better, more sounds, feels a little more visceral. Cool idea though!

Done!

Rated and commented!

This is a very clever game! The backstory/concept is great, I wish it was told in more of an interactive or cutscene format. Same for controls, the control scheme is unique enough that learning how to do things while I'm performing them would have solidified it to me. I'm glad you gated off the intro and allowed players to learn how to do everything before facing any enemies. It wasn't clear to me that the flashing red boxes were things that would insta-kill you -- maybe a basic system for "You're getting close to crashing" "Incoming" would warn players to avoid it.

The control scheme is definitely not designed for traditional combat and I love that, fits the theme well.

For the record, I don't think your game is far from being $0.99 on an app store or supported with in-game advertisements. Seems incredibly replayable. Maybe switching from a square to a vertical rectangle for level formats, and maybe some concept of progression or at least being able to clear tiles when you clear the deck/move on to "the next level" and all of a sudden this is perfect for mobile.

I've already played and rated it :)

I would be extremely careful -- recommend replacing your "You lost animation". That flashing full screen (red light in particular) "Irrespective of luminance, a transition to or from a saturated red is also considered a risk." https://developer.mozilla.org/en-US/docs/Web/Accessibility/Seizure_disorders#Flashing_blinking_flickering

That said, the core game loop was engaging, I wish that over time I saw some variation added every 3 towns or something. I like the animations, good retro sounds, and it was fun to run over enemies on one side of the missile while being forced to shoot enemies on the other side. Maybe you could give the missile truck some kind of super attack it can use every one minute so you're building up to something constantly instead of just waiting for the truck to die. I also wish that I didn't get fully upgraded ammo so quickly, or that I could make a tradeoff between ammo upgrades and tank speed or something equivalent. Fun game though!

I would be extremely careful -- recommend replacing your "You lost animation". That flashing full screen (red light in particular) "Irrespective of luminance, a transition to or from a saturated red is also considered a risk."
https://developer.mozilla.org/en-US/docs/Web/Accessibility/Seizure_disorders#Flashing_blinking_flickering

That said, the core game loop was engaging, I wish that over time I saw some variation added every 3 towns or something. I like the animations, good retro sounds, and it was fun to run over enemies on one side of the missile while being forced to shoot enemies on the other side. Maybe you could give the missile truck some kind of super attack it can use every one minute so you're building up to something constantly instead of just waiting for the truck to die. I also wish that I didn't get fully upgraded ammo so quickly, or that I could make a tradeoff between ammo upgrades and tank speed or something equivalent. Fun game though!

Great news, the Mac build works well!

Promise I'll switch to the Windows partition if it's not working for any reason...

Definitely was inspired by Crypt of the Necrodancer, so I'm glad you felt that!

It's hard to be critical of this game. If it's at all slow, it's because the design inherently forces you to be methodical. The use of Cards allows the depth of this game to come from basic card counting. Pro/Con: It's engaging to build up to the moment when all the dominoes fall as you build up some idea in your head, I think maybe leaning harder into making it feel REALLY satisfying with a grander fireworks display as each step progresses since most of the game is building up to that grand moment.
Honestly struggling to be critical, I was throughly engaged and this game is so simple in it's design and elegant in execution -- nice work!

Done!

Ah totally reasonable. Since it was such a precision game, we didn't want press-and-hold to move, but maybe with an UNDO we could have supported that

Would ask for more more movement animation, sound, music -- combat could have been a bit more risk-reward. But otherwise, very fun! Engaging journey to find the torch! 

Sorry, I tried playing it in browser, going full screen, WASD/Arrow-Keys, couldn't get anything to happen D:

Done!

Clever puzzles! Good tutorializing

(I think the title was our favorite part too :) )

Would you consider posting our game in https://itch.io/jam/miz-jam-1/topic/943555/cool-games-to-rate if you think others should give it a shot?

WOW thank you for saying this!

Lol, makes sense. Yeah this had cards and bridges in it, so we decided Bridge: The Card Game: The Video Game was funny/(accurate?) enough :P Glad you enjoyed it!

https://heysweet.itch.io/bridge-the-card-game-the-video-game/devlog/173344/the-m... Here's our devVlog, tried to keep it short and quick (6:25)

I like that you colored all the assets yourself, and nice parallaxing!

Wish I could have tried the co-op, but I liked the progression in difficulty, and great sound effects!

Just played, leaving a comment on the game page :)

I'll boot over to the Windows partition since I didn't make this clear, and can do it for others if need be.

Whoops sorry -- I am on a Mac and will download any Mac games, and play any browser games!

Looking at yours now, please take a look at mine! https://itch.io/jam/miz-jam-1/rate/738711

Wow this is super fun! Hard to balance between combat time, purchasing units and planting seeds, but I like that all of it makes for a kind of Tower Defense game. Nice work! 

https://itch.io/jam/miz-jam-1/rate/738711 Please play mine, playing yours now!

Here's my game: https://itch.io/jam/miz-jam-1/rate/738711

If you post yours on this thread, I will do my best to play ever game posted here.

I'm going to go rate your game now, please take a look at mine! https://itch.io/jam/miz-jam-1/rate/738711

Wow this seemed too simple, and then the difficulty ramped up quickly. I like that the music sped up as you ran out of gold! Much more engaging than many games, and love to see something made in Scratch. Nice work!

This game is WILD! I missed the "throw/hit to reload" bit (I guess slightly too much text, but also my fault for missing it). The second I understood the name of the game was when it all clicked, and it all worked so seamlessly. Click and drag was the hardest part on a trackpad haha, but clear, self-explanatory UI, fun, engaging concept, and overall very solid execution. Nice work!

Wow that's an incredibly nice thing to write :D Thank you for the kind words!

Definitely would have benefitted from a simple tutorial. Cool idea to have towers + weapons as upgrades!

(1 edit)

Camera movement felt great. The space/click user input decision was interesting -- Also I don't believe all the post-processing helped the game at all. Wish the game leaned a bit harder into chess -- chess themed enemies and/or the environment was a checkerboard, or some kind of Check/Checkmate mechanic. Great game overall!