Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Felt a bit underwhelming honestly. The highlights for attack and for move appear to be wrong somehow - you clearly can move 2 squares to a side with a knight and still get an attack off.
Everything felt the same in terms of damage bth, so all the pieces felt pretty much the same.
Another thing - one can move pieces through the enemy pieces, which feels wrong.

You may want to take a look at the game called "Wargroove", it's kind of the same thing as what you got, but much better in terms of overall polish.

Hey thanks for checking my game out! I can understand your critique about the attacks feeling underwhelming as I share the same opinion. At the end of the day, it was really just a lack of time in the 48 hours (you can refer to one of my comments below that kind of identifies this).

I definitely understand what you're saying and it really was just a matter of lack of game mechanic explanation. Just to clarify for attacking, essentially the attack range shows where you can attack at your current position; this means that when you move, your current position is updated and thus you can gauge whether or not a valid attack is possible within that current range.

"Another thing - one can move pieces through the enemy pieces, which feels wrong." I think this point is just a matter of opinion, but I can see where you're coming from.

"You may want to take a look at the game called "Wargroove", it's kind of the same thing as what you got, but much better in terms of overall polish." I think this is a bit unfair of a comparison considering this was just a game jam game vs. a fully developed and published game. Obviously, you're 100% correct but I don't anyone should be held to such a standard in a 48-hour time restriction.

Overall, you're right and I appreciate the critiques. The game is faaaaaar from finished and I'll definitely need to learn to manage my time better in game jams.

(+1)

Yeap, lack of time is a common problem :)
I agree it is unfair to compare a proper released game and a game from a gamejam, but it is a good thing to do nonetheless. You can quickly see a lot of things one can improve, like the environment, UI stuff and whatnot.