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(+1)

The creativity is on point. It's like the Legend of Zelda Gust Bellows learned from the Cuccos how to take down protagonists. Was fun but it needs a health gauge or something to let you know how many hits you have left.

I probably should've pointed it out in the game, but the white squares on the player actually represented your health. Then again that'd be hard to see with all of the splashing on the screen.