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(1 edit)

Oh! – In that “Textures” folder. – I see – I confused myself because the custom cube & mats that I posted had relative paths to their own “Textures” folder, so I thought you were talking about that one before.

I hadn’t even realized there was a root “Textures” folder (next to Collections and Scripts).

And so, it sounds like, if there is a texture in that folder, then it can be applied to surfaces using global UVs? – That works for me.

It’s lame that importing objs with custom textures doesn’t work, but at least there’s a workaround. 🙂

Hey, and by the way, thanks for taking the time to explain all that to me, I appreciate it. 👍🏻