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Welp, you win, I'm too scared to play your game, haha!! I felt immediately unsettled and couldn't really convince myself to move anywhere beyond the living room/foyer/kitchen area; I did go up to the attic but then immediately went back down and completely "noped" out of the game, haha, sorry! It's effective, and I'm sure any further scares involved are even more so; maybe I'll ask my partner to play it and let me know what happens... or I'll watch this youtube link from the other comment.

Something that would help me personally get through it would be a brightness option, my screen seems overall too dark even when my system brightness is all the way up, so it was also very difficult for me to see anything in game which wasn't directly in the light; I typically turn in game brightness way up on darker games that allow for the option.

Even as we developed the game, we were so scared ourselves. Stuff goes crazy when coding and the most unexpected things happen at random times :P We really appreciate you trying though and wanting to know the end! 

Regarding the brightness setting, we thought about it over and over again of whether we want to remove the very aspect that makes the game terrifying. We do understand that being blind doesn't always mean it'll scare our audiences but since this particular theme was about lights going off, we couldn't resist. Also on this note, the darkness truly applies during the "peaceful" tutorial phase. After that, you do have a flashlight in handy that does light up your path a bit. In the future, we do plan on incorporating changeable settings like brightness so thank you for the feedback!