Day ??? now. These last days have been such a blur for me. End of last week I got real busy with other stuff, then I spent the entire weekend just working on this game, and then today I started feeling ill but tried to do what I could anyway. So I have a bunch of stuff to show you now!
Enemies
I started adding enemies! The only implemented so far are the classic "slime" enemies that seem to be in every RPG ever. Their AI is super shitty, just walk in random directions, but eh, they're slimes! Slimes don't have brains.
(Oh yeah, you can also see the "area marker" in the corner of that gif, just shows the name of the area when you change rooms)
Combat
First I implemented simple melee attacks. Then I implemented spells, the first one being Fire. Currently, the S key on the keyboard uses your spell, and D key is melee attacks. All attacks use some stamina (the blue bar, recharges a bit every second) so you have to manage that in order to be able to attack efficiently. If I have time, I'll add more weapons and spells that you can change between.
Melee attack animations: (they're real janky, I know...)
Here's what the "getting hurt" effect looks like by itself. It's just some screenshake + RGB splitting, but it's pretty cool looking:
Increasing stats
Throughout the game, there will be a few of these statues that will increase one of your stats, HP or Stamina. These are single-use, so think ahead! The A key is for dialogue (see the pattern? Controls are Arrows + ASD, nice and simple!)
Angel statue sprite: (proud of this one, pico8 colors are great for stuff made of stone!)
I hope you like my game so far. Next step is more enemies, more environmental stuff so I can build the maps, then figure out the story and add in NPCs.
I still have no idea what to do in terms of music. I can't make music myself, so I guess I'll have to find some free stuff or someone to make music???
¯\_(ツ)_/¯