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(+1)

things that i like
-nice story
-it has a nice atmosphere
-the sound is amazing 
-cool visual.

the things i didn't like

- lack of doing things, i was playing for 30 minutos and after the 15 i did nothing, i was at the 83 mile and for 15 minutes i "played" doing others stuff in my computer, cause nothing happing. so my suggestion is make the events more with more frequency(and when you are getting close you could make more events appear) .

- the % chance of doing things, throughout my playthrough  all the events were 50% of chance. so most of the time i just saw the reward and risk and think no or yes. my suggestion, make events % different,cause it make a person try it even dough the reward maybe not that good or the risk is high, anothing that could help is a % add with the random event happens to a a certain character (for example a enginner would have more chance to win in events related to enginnering)

- pop up sound, in some events it appear and others don't so it kind randomly make the sound

- events happing 2 times with the same person, two times the model trow away the bettery, make something like that happen less with the same character.

Things that i would like to see in the game

- the events like a mini game, for example picking loot chance(if is a drawer, make the player search in the drawer, the grave, make it dig a hole and so on)

(1 edit)

Thanks for the reply!

The chance of an event happening per tick is 12/13. So I'm wondering what went wrong to say you got 15 minutes of nothing.... I'll have to look in to that.

I plan on adding more events of each type to reduce the number of times a person might run across certain things. So hopefully that fixes the event happening multiple times per characters and the lack of variety of % chances.(I'll be sure to add different percentages) I like the idea of their job effecting the % chance, but with how it's set up now it might be too much work to get that going.....

I like the idea of more mini games, got any more suggestions for those?
I'm currently working on one where you shoot as an attacker jump scares in front of your camera. :P

about the mini games, i thought about a grocery store shelf where you have to click the things that are still good.
about the events, i maybe exageration the 15 minutos, but still  i waited a long time to something  happens.

(1 edit)

Grocery shelf added to my journal. :)

It's cool, maybe I'll add a tick counter, and when you've gone without an event for more than a couple of ticks, it'll force an event to happen.

It's RNG, so it's entirely possible to have a run where literally nothing happens. lol(although that's an infinitely small chance)