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Thanks for the feedback! There was some experimentation with move speed and how the rhythm mechanic operated in the first few days, and it was getting to be too cumbersome to both perform to the beat and run around while looking at where you're supposed to go, so I slowed down the move speed a lot and simplified the rhythm mechanic so the player doesn't feel like they're rubbing their stomach while patting their head at the same time.

I see. That makes sense. It definitely could get disorienting moving fast while trying to keep the rhythm going