I really like the art style. Reminds me of point and click adventures of like 90s or early 2000s era.
Interesting choice to lead the player with direct hints on what to do. It can alleviate the frustration you often get with these games, where you don’t know what to do with what you found. But it might shorten the game and puzzle aspect too much.
I guessed SPOILER ALERT the monster was the big thing on the right but I didn’t understand it was a turtle SPOILER FINISHED, I think that means it’s good level design. You see where the end goal is right away, but you’re still attracted by discovering what it really is.
Did you animate the character sprite by sprite or did you use skeletal animation? I think you could benefit productivity-wise on the long-term by using skeletal animations.
Music suits the idea well but the tempo might be a bit too fast. Adding sounds (footsteps, a sound for each interactive object/interaction, …) would greatly improve the liveliness of the game. You can probably find some on https://freesound.org/
What engine did you use btw?