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Hey. I made a video about the Practice Circle Jam and included your game into it. I enjoyed playing it. However, I want to suggest you making some checkpoints or a saving system.  I hope to see more of your games in the future. I recorded how I played your game on the video. You can check it below. If you want me to cut your game out of the video, let me know.

Thx for playing Stinky feet XD 
I am taking your feedback and treating it as gold thank you!

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Thank you. Also, the buttons may be small because of aspect ratio scaling. You can check how to anchor UI object. It took me a huge amount of time to learn it, and I ended up getting the automatic anchoring plugging. https://assetstore.unity.com/packages/tools/gui/automatic-ui-anchoring-142911
if you get this plugging you will be able to just press f1 and it will anchor ui elements in such way that they will keep its size and position with any aspect ratios or screen resolutions.

Thx for that i will take a look in those assets, and i completely forgot to do any anchoring so it is miracle that there are any buttons on your screen XD XD XD

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https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/script-CanvasScaler....
It is all in your canvas scaler and how you have your resolution set. I will go over this is great detail with my feedback chat later, if it is at all confusing

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Unity is confusing very much. I know that it has a scaler and screen camera rendering mode. However, it does not help to me. UI stuff changes its sizes and positions frequently because of Rect Transform anchors. If you will try changing aspect ratios or resolutions, you will see how painful it is.

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Combination of the two for sure. Anchor placement and the canvas scaler not being set to the proper setting.