Neat game!! I'm always a fan of Weeping Angel-type enemies so it was exciting to see them in here. I particularly liked how the concept was introduced with the dolls then foreshadowed with the mannequin in the closet, to the reveal of ALL the mannequins in the basement because by that point you just KNOW they're gonna come to life. Very nerve wracking!
To me, the weak point of the game were the "pocket dimensions" after finding pieces of evidence (looping room, endless hallway, maze). I think it lessened the impact of the main conflict of "evil guy stuffing souls into inanimate objects" without really adding new details. That's why I LOVED the basement, because it confirms the threat you've been reading about actually happened! Otherwise, I didn't really ever feel in danger in the house (a looming doll enemy that's just around the house would've been cool after getting the child room's tape). On a technical note, I also noticed that you can just spam space and it resets the enemies even if the flash hasn't reset yet, so I was able to cheese my way through the doll/mannequin parts that way.
Great job though, I had a lot of fun with this one! :)