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I'm not normally one for this sort of game tbh. Some general feedback...

-The controls are extremely slippery to the point where it never felt like I was actually in control of my character.

-The aerial maneuvers seem inconsistent. I'm not sure what to say about that, but even when I have full boost, they seem to react a bit differently and it catches me off guard.

-I think the game's supposed to be underwater but atm it doesn't seem much like that.

-The weapons seem fun! Infinite ammo but you have to reload is also pretty great!

Good job on the game and keep it up! I could see this doing really well in the future!

Thank you for playing and giving feedback!

The movement in the game deliberately has pretty high inertia and low friction, but this is something i'm open to changing and adjusting if it makes the game feel better to play. As for the aerial movements, the right-click boost is very ... "physics-ey" so to speak, and so the player's prior velocity affects their trajectory afterwards. 

A lot of these decisions were made because muh pvp skillcap. I might add an upgrade that augments these things (inertia, friction) to make movement feel tighter.

I can see making it that way for PVP. I'm very much a PVE type of player. Even for PVP, I think this might be a little bit of an extreme, but we'll see how it goes!