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(+1)

Got a big ole writeup for you. 

-The framerate keeps tanking like crazy on my 11 year old rig. Take of that what you will.

-Autoclimbing up the small steps in the tutorial took a bit to figure out what was happening. I tried to jump over them and I was flung in the opposite direction and off the cliff.

-As a fan of emulator type controls (zxc + arrow keys), I found the default control mappings miserable. Especially ctrl to read signs.

-Oh geez, walljumping is awkward. Please look into increasing the force to 150%~200% of what it currently is, please.

-It keeps mentioning throw like it's an ability you should have but I can't find it.

-As I struggled with in my own game, the worst part of these character switching games is when you have to move characters one by one down the same path. Having a join up mechanic would work great for that, as that sort of thing happens a lot in these games.

-I REALLY don't like autoclimbing up 1 tile high gaps and going flying off when my instinct is to jump it.
-The bees section was simply too hard for me to get through with the lag and the iffy walljump mechanics. Where most games would have 4 or 5 walljumps to get up to a goal, you have 15 with how weak your walljumps are. It doesn't feel good. The bees section is simply too tight to get through or time anything with how tight the walljumps are.

-The spider doesn't seem to have walljumping at all, which feels kinda bad. The sections where you're expected to psuedo-walljump are super tight due to this.

-Speaking of the spider, it feels really awkward that controls switch constantly. I see where you're going, but I'd prefer to just hold right to move up the wall still. I'm used to that from Sonic.

-And speaking of controls, the human doesn't feel particularly great in any fashion. The only pro he has going from his is a really good ledge grab. REALLY GOOD. He could probably use a bit of rebalancing...

-I made it through the bees finally.

-The spider spike jumping section has poor conveyance. It looks like you're supposed to jump on the bottom of the spike wall and grab on but that doesn't happen. I had to pass over that spike instead.

-Crouch jumping is a stupid mechanic and I love it.

Overall, this game might be nice. Needs a lot of work on the core, however. Keep up the good work!

Thank you for the wall of text!

-Framerate: Might be due to being Html5? Browser performances aren't the best. I'll look into it though. Maybe I'll add an exe if Godot and itch.io let me.

-Noted, I'll rework autoclimb, especially for small steps. Will probably make it faster and basically instant for steps.

-Sorry for the controls! I'll try to add control mapping and make the default better.

-I'll rework the dummy's physics as a whole, he is kinda sluggish right now.

-Throw is just a joke for now but I'll definitely add an ability like that.

-Yes join up is planned, but the demo wasn't long enough to warrant it. I'll try your game to see how you did it.

-Ahah yeah that sucks, will definitely do something about that.

-Bees: I got too used to the walljump and can get through it easily, but I now see this is a problem, you're not the first to have trouble.

-Spider walljump: Definitely ankward, I'll try to make jumps from walls more predictable or just remove that section.

-Sonic spider: Kinda on the fence about it, might get confusing if you change orientation quickly, potentially going the wrong direction after an unexpected turn around.

-I'll rework the poor dummy.

-Congrats on beating the bees!

-Yeah I kinda threw the spike section together at the last moment to be honest, will be redone. I'm not sure specifically what spike you're talking about though.

-Crouch jumping is the best

Thank you for playing and for writing so much about my game!

(+1)

-Yeah, HTML5 probably plays a big role in this.

-If you feel that default is good, that's fine. Every game where it makes sense to have remapping should have it though.

-The way I did join up might not work for your game, but if you think it does, go for it!

-With the Sonic Spider thing, that control style is pros and cons. You will never be able to make it feel right to everyone, so follow your heart.