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Thank you for the wall of text!

-Framerate: Might be due to being Html5? Browser performances aren't the best. I'll look into it though. Maybe I'll add an exe if Godot and itch.io let me.

-Noted, I'll rework autoclimb, especially for small steps. Will probably make it faster and basically instant for steps.

-Sorry for the controls! I'll try to add control mapping and make the default better.

-I'll rework the dummy's physics as a whole, he is kinda sluggish right now.

-Throw is just a joke for now but I'll definitely add an ability like that.

-Yes join up is planned, but the demo wasn't long enough to warrant it. I'll try your game to see how you did it.

-Ahah yeah that sucks, will definitely do something about that.

-Bees: I got too used to the walljump and can get through it easily, but I now see this is a problem, you're not the first to have trouble.

-Spider walljump: Definitely ankward, I'll try to make jumps from walls more predictable or just remove that section.

-Sonic spider: Kinda on the fence about it, might get confusing if you change orientation quickly, potentially going the wrong direction after an unexpected turn around.

-I'll rework the poor dummy.

-Congrats on beating the bees!

-Yeah I kinda threw the spike section together at the last moment to be honest, will be redone. I'm not sure specifically what spike you're talking about though.

-Crouch jumping is the best

Thank you for playing and for writing so much about my game!

(+1)

-Yeah, HTML5 probably plays a big role in this.

-If you feel that default is good, that's fine. Every game where it makes sense to have remapping should have it though.

-The way I did join up might not work for your game, but if you think it does, go for it!

-With the Sonic Spider thing, that control style is pros and cons. You will never be able to make it feel right to everyone, so follow your heart.