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Thanks for the heads-up and for taking the time to provide such detailed feedback. I'm always happy to see players care enough for the game to share their thoughts about it.

I've already fixed the issue with existing saves in the default game pack. This should have never happened in the first place but looks like I didn't clear it after hotfixing another issue. This directly lead to point 4 of your list. Let's get through it top to bottom.

1) APK and the mobile version. I'm using a 3rd party packer for apks since default RPG Maker doesn't have this option from the box. The last version takes up 1.5 GB on my phone, not counting the apk for the install and I'm not sure why it gets 4 GB on yours.

The only advice I can give is to go for the desktop version if the mobile one doesn't meet your expectations. Since I'm a solo developer juggling real life with the gamedev, I can't learn and tackle all the fields. Mobile dev is not my chosen field and I made only after players requested it.

2) The difficulty is a tricky feature. You won't believe the amount of feedback where players find the game too hard to play or forced to grind a lot of levels before they can proceed with the story even at the current state of the game.

So, I'm quite reluctant to increase the difficulty, though I perfectly understand what are you talking about. I too prefer harder games like Dark Souls series, Blasphemous, etc. Yet these are not for everyone.

3) I'm not a native English speaker and mistakes do happen. While I proof-read all the texts some of them can duck under the radar. Send any errors you'll find (with a bit of info where did you encounter them) in the game and I'll look into these issues.

4) The save files from the default config affected your settings. This shouldn't happen if the game is shipped without existing save files just as it was planned. Sorry for the trouble.

5) Yes, the FAQ file was written part by part once the new feature got in Yorna. I'll see about tidying it up once I'll get the time.

Lewd level 5 is the maximum level where Ada counts as pure so you won't miss anything if you decide to reduce from a higher value

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The last version takes up 1.5 GB on my phone.

I am talking about ram though(memory). The apk is still a nice temporary solution, you gotta do with what you got. Don't worry about it, it's probably better to deal with it once the game is fully finished if you don't have the time or skill to do it now.

Spelling mistakes do happen, esl, send any errors you'll find

Alright, I'll take screenshots and all.

The save files from the default config affected your settings. Sorry for the trouble.

It's all good. I am still having this issue though after downloading the game again and running it, 1.3.0, this was happening on 1.2.5. I don't think this is related to the "Unlocked Gallery" incident (since that only happened on 1.3.0 prior to your recent update, it didn't happen on 1.2.5)

I'll see about tidying it up once I'll get the time.

Sounds great

You won't miss anything if you decide to reduce your lewd level

Glad to hear that, thank you

The difficulty is a tricky feature.

A way to choose the difficulty may help in the future then. I am not really asking for dark souls levels of difficulty (that would be nice though), I just find it bad that you can become unstoppable in this game, it's impossible for me to lose with infinite mp and "three bars of health" (I can use the healing skill and get that health back in an instant, at this point I can only die by being careless). MP Regen is the main issue here

Difficulty is not easy to figure out in games, it's like hitting a bullseye, I would say, spend some time during development trying to figure it out. Just play with it a little. Play in one of the areas (preferably the later ones) give yourself some items, and then try to clear it. Do it until you think the difficulty is right, and then having some people try it may help too (maybe a patreon tier?) that way you get feedback until you have everything just right. I also suggest having them give feedback individually instead of as a group, that way their opinions are not influenced, and those that think it's too hard/too easy won't feel afraid to say it.

I am afraid this may be inconsistent depending on what path you choose (Flexible, magician, average, warrior), if this is inconsistent then a system that increases difficulty in enemies may help (but cap it and only increase it slightly, so people can grind a little bit if they think the game is too hard)

(again, sorry for the long comment)

(+1)

Thanks for sharing your thoughts. I'll think about it but as I mentioned before, all players have their own preferences in the difficulty department. Difficulty options may in theory fix this but will require at least x3 time for the balancing work. It's simply not viable for a solo dev.

Mainly, people play H games for H content and not challenging gameplay. I would rather focus on other aspects.

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I understand [Edit: Actually, I didn't, just barely, but a day later and now I do, lel, I guess I was distracted. Shame people find this game difficulty, I mean, it is a bit difficult in the first sections at least though)

Did you take note of the issue of the settings not being saved? Watched scenes and h scene lenght?

(+1)

Yes, I did. I addressed this issue in the first response - you will be able to test it out on the next version.

oh alright