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Thanks for playing. There's a little bit of acceleration/deceleration in the movement, so turning around isn't quite instant. For the dogs I've been thinking of giving them some sort of audio cue to let the player know one is nearby/has spotted them so the player has a bit more warning. And for the dogs being inside/on you, you can't hit them at that point because the attack hitbox doesn't extend that far back. I'll be testing extending it back a bit.

Maybe instead of changing the hitbox, increase the knockback of the player? Just my 2c