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(+1)

Playing this~

-The font is almost unreadable. Castlevania had this issue too.  You could see it as a pro given the style though so make of that what you will.

-Holding jump makes you jump forever. You should force a release before the next jump.

-Default controls are infuriating, tbh. I suggest getting better ones AND dynamic mapping.

-If you jump with Shift (why???) you get stuck in the jump animation for a bit.

-I didn't like the portrait thing with how fast the attacks are.

-I also can't tell what my weapon is.

-"Which Subweapon do I have?" "Yes." neat.

-The graphics can be really muddy and hard to tell where things are. Or even what's an enemy sometimes.

Overall, the game's in an extremely rough state, but I could see you working all this out and making a good game of it. Keep up the progress!

Making the controls work better is a MUST at the moment and I've been working on it for a while already, but I can't post that version  yet because I need to modify a lot of commands  (I used the default gdevelop character controls and now I'm paying the price)  After that's done, dynamic mapping would be great. 

Your weapon is a wooden stake, and you can see the rest of subweapons and how to use them when you pause (with P) 

Graphics... I've been battling with this issue for a long time, I plan to remake them completely. 

Also: 

>If you jump with Shift (why???)

Uh oh, why indeed. That's not supposed to happen.

Thanks for the feedback, it has a lot of good advice, I'll keep polishing until it shines. 

(+1)

Oh my subweapon comment was a joke about how you have all the subweapons at once instead of having to choose. That's nice. RIP on the graphics, do your best!