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Making the controls work better is a MUST at the moment and I've been working on it for a while already, but I can't post that version  yet because I need to modify a lot of commands  (I used the default gdevelop character controls and now I'm paying the price)  After that's done, dynamic mapping would be great. 

Your weapon is a wooden stake, and you can see the rest of subweapons and how to use them when you pause (with P) 

Graphics... I've been battling with this issue for a long time, I plan to remake them completely. 

Also: 

>If you jump with Shift (why???)

Uh oh, why indeed. That's not supposed to happen.

Thanks for the feedback, it has a lot of good advice, I'll keep polishing until it shines. 

(+1)

Oh my subweapon comment was a joke about how you have all the subweapons at once instead of having to choose. That's nice. RIP on the graphics, do your best!