Making the controls work better is a MUST at the moment and I've been working on it for a while already, but I can't post that version yet because I need to modify a lot of commands (I used the default gdevelop character controls and now I'm paying the price) After that's done, dynamic mapping would be great.
Your weapon is a wooden stake, and you can see the rest of subweapons and how to use them when you pause (with P)
Graphics... I've been battling with this issue for a long time, I plan to remake them completely.
Also:
>If you jump with Shift (why???)
Uh oh, why indeed. That's not supposed to happen.
Thanks for the feedback, it has a lot of good advice, I'll keep polishing until it shines.