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Glad you're enjoying the game!

You're not the first person to contact me about playing with two players, so yes, I have some co-op ideas in mind for the game.  Unfortunately, I don't have anything playtested and ready, but here are some untested, draft rules for playing with two players:

For every two "non-boss" enemies spawned, listed in order on the app, choose one of the following:

*  Double the health of the first enemy OR
*  Spawn another version of the furthest enemy adjacent to the nearest enemy, and drop a coin in its space.

For every "odd man out":

*  Double the health of the enemy and drop a coin in its space.

For every "boss" (any enemy with special rules or which acts as a quest target):

*  Increase the health of the enemy by half again, rounded up, and drop a coin in its space.

Coins represent ancillary treasure that can be picked up if you are adjacent to them as a long action.  They are one bulk and are worth 1 treasure back in town; imagine an appropriate treasure.  At the end of an adventure, divvy up the treasure as you see fit between your heroes who survive.

So, for instance, if you enter a room with the following enemies:

*  A skeleton archer
*  Two skeleton warriors
*  A wight
*  Two gravedigger beetles

...then you would:

*  Pair the skeleton archer with the first skeleton warrior and either double the health of the archer or spawn an extra skeleton with a coin.  (In the latter case, if the archer is closer, then you'll spawn a warrior next to it, and if the warrior is closer, then you'll spawn an archer next to it.)

*  Pair the second skeleton warrior with the first gravedigger beetle (since the wight is a "boss") and either double the health of the warrior or spawn an extra enemy with a coin (if the warrior is closer, spawn a beetle next to it, or if the beetle is closer, spawn a warrior next to it).

*  Since the last gravedigger beetle is "odd man out", double its health and drop a coin.

*  Increase the wight's health by half again, rounded up, and drop a coin there.

If you try playing with these rules, be sure to drop me a line and tell me how it goes. Eventually, I hope to get the option to select a number of heroes in the companion app, and have it generate rooms with appropriate difficulty, but I want to make sure I have the solo difficulty balanced first!

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Thank you for your fast reply. I will try to test is asap and tell you how it was ^^