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This seems cool. I ultimately didn't like it too much since I never really knew what I was doing. The only thing I really had to nitpick about was my jump getting eaten by jumping a frame or two too late. Please look into Coyote Time. That said, keep up the good progress!

Thanks for the feedback, we'll be looking into improving objective clarity and movement precision, amongst other things. Was there anything that specially felt very confusing/left you not knowing what you were doing, like you said? We've got a general idea of things thanks to all the feedback we've gotten, but if there's anything specific I'd like to hear about it in detail.

Thanks for playing the demo!

I'm not sure. I think it was a combination of me being tired from playing 60 demos and the hard lines of the shader subtly messing my perception of space. I also didn't really like how I put the spear into the pedestal and it started glowing and I looked around to see if something happened, and I couldn't tell, ultimately getting hit in the back by the glowing orb. I wasn't a fan of the glowing orb in general, as I was tired enough to have trouble tracking it, and I didn't feel like it was very fun to hit it with a melee weapon. I missed my spear throw a couple of times as well. I didn't think it was a bad game or anything like that though, I just couldn't get even slightly into it at the time.