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I really liked the idea and obtaining the power after each boss made so you are not overwhelmed by mechanics at the start of the game.
One big problem is the lighting. I could see it was an art decision, but it was difficult seeing what was near and what was far, due to the colors being the same when looking at two objects at different distances.

Yeah, sorry about that. Better normal maps probably would've helped but I forgot to UV until it was too late.