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(+1)

Really well made 2.5D roguelite.

Gameplay already feels smooth and engaging though for now levels seems
a bit plain as you do nothing but killing enemies and avoiding traps.

I love that it has a skill tree and inventory system but there is little variety for now.

What it needs are more ways to develop character and
more interactions during the game that allows player to make some decisions.

Also I must to make a note here, you made a good progress.
I once played Archtower v0.2.5 when I randomly found it on Itch because it's took my attention
(and I'm very picky when it's about games I should play and I rarely find a real interesting games here)
Also probably because I had a save file of older version, when I pressed Camp in the main menu I got an error (something related to inventory). Had to go to Floor and kill my character.

What I see now is actually makes me happy, you definitely put an effort into your game!

Good luck for your game! You have good odds to make some good roguelite, just add more possibilities and content. I hope for randomized levels in the future updates as well.

(+1)

Thank you for your feedback!
>What it needs are more ways to develop character and
more interactions during the game that allows player to make some decisions.
There will be upgrades for incresing main stats (STR, DEX, INT) or/and choosing for feats (similar to dnd system). Also there will be quests, you already can take single one in the camp at 2nd char level.
>I got an error (something related to inventory)
Yeah, thats outdated save files.
>I hope for randomized levels in the future updates as well.
I'll see how to do it, never tryied it earlier, also I dig more for exploration, so preset levels would work for that better, but I do realize that it could get really boring over time, so I'm thinking on options like make generated mode optional, or make if for hardest difficulty that will be unlocked after beating all floors, and other thoughts.

Thank you for your encouragement words, I wish you luck too! :)