Hi, thanks for the useful log.
Our game relied on localStorage for music and sound volume persistence between sessions. However, if the browser blocks all cookies, the localStorage is undefined and the game crashes. We decided to remove the localStorage functionality altogether and updated the game.
Yep, as soon as I sent that, it dawned on me the browser on my shared computer must be set to block all localStorage, probably causing the non-loading problems I had with my own game (I wasn’t storing anything, but I guess Unity wants to anyway).
Sorry you had to remove that feature, but hopefully it works better for everyone now!