Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

bluepunch

27
Posts
1
Topics
1
Followers
A member registered Sep 06, 2020 · View creator page →

Creator of

Recent community posts

(1 edit)

You are Zeus, patron storm god of Olympia, which is being attacked by Spartans. You must defend your city by manipulating the weather: wind, torrential downpours, lightning, even tornadoes, and hurling these at the unsuspecting enemy. The potency of these abilities depends on the difference in faith stats between your people and theirs--the more you attack them, the more they believe in you, ramping up the difficulty.

The sequel to this game: in defeating the Spartans you have absorbed their symbol and source of power, the almighty lambda. Now use it to create Scheme programs to control your storms AND your armies in a valiant sortie to turn back the tide of the endless Persian hordes.

Yes!! haha

Btw maybe you could've simply made it only possible to carry one at a time? Like a note--or a coconut. :)

Yay! :D

Thanks!

Yep, especially if you spawn a ton of chains--all the physics objects trying to interact with each other every tick chugs it bad, even in the standalone, so probably more so for the web player. Unfortunately I don't know why it would take a long time to load, though.

Sorry it didn't work out! A couple problems I needed to fix if I'd had more time were the buggy UI buttons and making the piston cylinder look more like you needed to put a piston in there. Glad you had some fun. :p

I'm probably missing some placement/rotation rule (other than the current part you're placing) or something, or maybe I'm just bad at puzzles,  but I got hopelessly stuck  on level 5, and just had to quit after trying for at least 15 minutes. Good job nevertheless, though. :)

Also I noticed someone submitted a project with the EXACT same pun within a few minutes of you! lol

Love the visuals and the idea. It would be nice if the branching pipes divided balls evenly over the possible exits, so you could have more control over timing of certain instruments. (Just looked down and saw you got the same feedback, but oh well!) Anyway it's a cool toy. Great job!

Not to downplay other people's work, but this was honestly the one game I've tried (out of a couple dozen-ish so far) in this jam that I legitimately felt I was having a lot of fun and wanted more. It reminded me a bit of Subspace, a multiplayer game I played endlessly over 15 years ago that sadly few people play anymore. Thanks for the fun!

Loved the toaster animations and the music! I don't know if it's intentional, but I did find the aiming a little difficult at close range, since the "crosshair" toast was at a fixed distance.

Well done! Great visuals and atmosphere. Was a little confusing that different gems were activated at different times? (The house gem was activated first, but the next gem I went to was still inactive.)

I loved the apparent disdain with which the character tosses away the warning notes.

The deepest mystery of all, though: what was that giant coconut behind the house?? The world may never know.

Very well done! The high framerate made it feel really smooth. Looked and felt exactly like Doom. Graphics, animation, and music were all great.

I do wish you'd provided a melee weapon as a fallback, because I ran out of ammo (and also apparently missed the shotgun?) and had only to accept my fate. :( haha

Cool idea; it reminds me of that 3D gold mining game whose name escapes me.

(1 edit)

Yeah I didn't have the time to make in-game directions, unfortunately--I just had to leave people to hopefully figure it out. :p

Weird that it crashed making a short chain. I haven't seen that happen, but the code is spaghetti enough that anything's possible. haha

Glad you got it working!

(1 edit)

It might be related to local storage or cookies—I discovered that Chrome on my shared computer seemed to be blocking local storage, causing crashes with other games. I can’t get on a computer to verify at the moment, though.


Edit: Yep, it worked when I tested it in Firefox, so I think that was the issue.

Yep, as soon as I sent that, it dawned on me the browser on my shared computer must be set to block all localStorage, probably causing the non-loading problems I had with my own game (I wasn’t storing anything, but I guess Unity wants to anyway).

Sorry you had to remove that feature, but hopefully it works better for everyone now!

Thanks!

Good to hear! I wanted to tweak the different part masses, piston force and timing to make it work better (even for me it’s inconsistent), but ran out of time. Good enough, I suppose :)

Sorry, I should have done that to begin with.

Here's the console errors I get. Hope that helps.

Hi, just letting you know, but I can't get the game to run on Windows 10 Chrome (though I can play other people's games on Chrome) for some reason; it's just the navy blue background in fullscreen when I click run. It's not loading, either, because I left the computer on that screen for 5-10 minutes while I did something else.  Tried a few times, too. It did work on Firefox for me, though.

Thanks! My guess is the pump was actually much longer in real life (to reach the depths of the flooded mines), but I guess I just made it that length since you wouldn't be able to see the rest anyway.

Glad you found it entertaining. :) What's really fun is when the piston glitches out of its housing but still thinks it's supposed to get a periodic downward force, proceeding to swing the beam all over the place. haha

That fixed it! Strange it was working for you, but maybe it was a browser difference.

Hi, your game seems to be having the same trouble mine did (Unity WebGL game not loading). The Chrome console has errors, too.

Try going to Player Settings from the Build menu and unchecking Data Caching under Publishing Settings. If that doesn't work, try setting Compression Format to Gzip or Disabled.

I couldn't find a way to get the submission feed to show my app as updated, but to anyone who tried to play it before: it's now working! Thanks to backwardspy for his help.

I did what you said, and perhaps that helped, but the problem persisted--I saw a suggestion to disable Data Caching on the build and that fixed it! Thanks for your help!

Thanks for the advice! I’ll definitely try that when I get a chance. Much appreciated :)

The web player doesn't seem to respond to keyboard inputs. Space, for example, just scrolls the page.

(1 edit)

Author here. The web player doesn't seem to be loading. Not sure what that's about, but you can still download the standalone player.