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I second what vahellis said. Spear mechanics are interesting and have potential for some fun gameplay scenarios, but the level design needs work. Could not find the door I was asked to take the key to, and the whole thing felt a bit cluttered and difficult to navigate. I'd also like to add that those little orb enemies don't read as such until they start shooting you. Final note, aesthetics are very nice though maybe have an option to disable CA.

Thanks for playing the demo!

We're aware that right now the level design feels more contrived than it should considering our goals for gameplay flow, so that's going to change. We've also got a few changes for the orb enemies in store, and a bunch of work to do in the options front, so hopefully all your concerns will be adressed by the time we push a new update. Thanks for the feedback!