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(+1)

Perfect movement style, I specially appreciate that you can teleport to thrown lances and keep your momentum. You have created an excellent base for a game here.

However, please consider that because of the very free nature of the game's movement, people will often have a hard time following paths and knowing where they should go, so a stronger visual indicative of where they're supposed to go next is needed.

Good visuals too, but several sound effects seem to be missing, I recommend at least putting placeholder sounds on everything that you think will make noise in the future, like the gates, levers and altars.

You're not given very good feedback on when you start and complete challenges, making it often feel confusing and difficult to know what's going on. Again, it might be wip but it wouldn't hurt to placeholder everything so people at least know that something is supposed to be there.

Indeed, in its current state, the game lacks clarity in a lot of aspects. We'll be most likely adding some sort of ability or indication to display the next objective/destination at any given time.

Sound is also extremely placeholder for now and we didn't have enough time before the deadline to put placeholders on everything, we're well aware it makes everything much more complicated for now.

I'm unsure what you mean by the feedback on starting/completing challenges, though. Whenever you activate an altar, an energy beam and a bubble barrier should go up, and then disappear again once complete. Sorry if that's not what you're refering to.

Thanks for playing and giving us feedback!