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(1 edit)

A cute game about a cat and fairy! I'm getting very comfy vibes from this one!

-I don't know how helpful "run using the action button" or "press the character switch button" is when I don't know what those buttons actually are

-The cat and the fairy are cute! I like cute things!

-I like the banter they have, makes the tutorial feel a bit less tutorial-y

-The trees are cute too!

-It feels a bit weird to call the first enemies you encounter "lesser nightmares" instead of just nightmares, since the first enemy in a game is usually the baseline for comparison. Them being lesser nightmares could be established after you've started encountering the non-lesser nightmares, or something?

-Big fan of how the music gets blurby when you go underwater

-I don't know what the catgirl can do, can she do anything?

-You can skip the healing orb cave by just jumping straight up the log waterfall using the power jump, is an this intentional thing for time attack/speedruns?

-The boss seems a bit out of place, the games very cutesy and then having a boss bite its own tongue off to drown you in its blood seems a little off


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-With the Lesser Nightmare thing, it alludes to there being bigger nightmares on the rise later.

-The catgirl can interact with the world, pick up, carry, and use items, and drive vehicles. Unfortunately none of the levels have these objects in them yet, so it's just a sneak peek.

-It's actually that way so you can recover from failed attempts. The log ride uses to be a lot faster.

-This is intended. Remember the name is "Wonderland In Ruin". The game will get a lot worse from here. I put that boss up front so as to allude to the kind of gore/body horror you will see, especially late game. Late game is largely based off actual nightmares I have, and they're pretty brutal! It'll only get worse from here! But at the same time, it's not without a light at the end of the tunnel. You become the heroine the wonderland needs.


Thanks a ton for playing my game! Sorry if it's not turning out the way you would have liked!

Not at all! Game is looking good so far, I just wasn't sure what direction you were going in!

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About the boss thing. Understandably things are going to get worse, but it seems to be too much in the face at the start. eversion did it more subtly. What about making Nightmares less.. nightmarish at the start and then slowly ramping up the horror factor?

Unless you're aiming to surprise the player (going from 0 to 100 in an instant), which game does decently, at least for me.

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I definitely wanted to go to 0-100 in an instant with the Imp, the nightmare type that possessed Mr Sol. Over the course of the world, Peperi was scared of the Lesser Nightmares due to their ability to merge and possess people like that, and warns Ao of it. Ao brushed all that off, and when it went south, it went south pretty fast. Imps are a weak nightmare type, alluding to crazier stuff about to go down late in the game. I definitely want to instill that nightmares are not friendly and should be feared.

EDIT: On that note, early game, nightmares don't show up all that much, so I really wanted their appearances to have some impact in the form of the bosses. Lesser Nightmares are fairly harmless on their own, but hopefully after showing the player that lesser nightmares can merge together, it might be make players a little more wary of Lessers, especially the kind in rings. Late game will be fairly gorey in general, so I feel like it's really important to dial up to 10 for the first boss so that people don't think it's some cute game and then get upset when they're decapitated by a butcher in world 6. (actual planned thing btw)