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This game was a lot of fun! It was very elaborate for such a short gamejam. The player controls a wizards and helps their party battle throw waves of enemies. It was a bit overwhelming at first, but once I figured out the equipment and weapons, I had a lot of fun. My warrior kept dying after a few waves, but overall I enjoyed it.

One small piece of criticism: the graphics are gameboy-inspired, but a lot of the objects move off of the pixel-grid. Your staff, for example, moves at diagonals that wouldn't be possible on a real gameboy. I think the visuals would look better if things stayed on the pixel-grid.

Still, this is a lot of fun. It's a complex game with lots of RPG features and I think there's room to expand. I like the idea of a RPG-Tower Defense game.

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I totally have to agree! I didn't quite know what the gameboy could do and what not. While rotating sprites felt wrong, I thought the positional animation looked okay-ish. But I tried to avoid both in the game, ironically except for the main characters where at one point I just accepted that I wouldn't change it anymore. If I was to do the game again for this Jam, I'd certainly made the characters a regular animated sprite. That may have looked and also worked better in many regards.

Thank you so much for your nice feedback! I really appreciate it alot, besides my day job I barely did anything else but making the game this past week. So it's nice to hear you had fun with it!