I love the art for this game, but I have a hard time understanding why some things are the way they are, perhaps due to my lack of experience with similar titles.
- Triggering some attacks feel inconsistent (upwards cut with Brave won't work in the middle of an attack string? Shotgun with Pursuer only triggers while holding down rarely?)
- It is weird to me that each character has expanded movesets that have different input requirements/don't reuse those from others' (or in Bomb's case, just doesn't have one?)
Other than that, some general feedback:
- Brave's bug can be spammed to easily clear anything, it seems
- No indication of special move cost
- Special bar goes furter into the left than visible within its container
- Input buffering seems a bit extreme
- Sound stops working now and then, maybe when too many are trying to play at once. Works again after a couple seconds. Sound is also kinda loud by default
- UI wiggles left and right whenever you move, really distracting
- I find it a bit weird that you need to toggle which control scheme you want to use, unless this is in preparation for a coop mode of sorts or something with multiple inputs
Overall I like the game but I'm very confused, feels like a testing ground in the middle of balancing or properly setting things. Perhaps I'm just missing something.