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(+1)

I love the art for this game, but I have a hard time understanding why some things are the way they are, perhaps due to my lack of experience with similar titles.

  • Triggering some attacks feel inconsistent (upwards cut with Brave won't work in the middle of an attack string? Shotgun with Pursuer only triggers while holding down rarely?)
  • It is weird to me that each character has expanded movesets that have different input requirements/don't reuse those from others' (or in Bomb's case, just doesn't have one?)

Other than that, some general feedback:

  • Brave's bug can be spammed to easily clear anything, it seems
  • No indication of special move cost
  • Special bar goes furter into the left than visible within its container
  • Input buffering seems a bit extreme
  • Sound stops working now and then, maybe when too many are trying to play at once. Works again after a couple seconds. Sound is also kinda loud by default
  • UI wiggles left and right whenever you move, really distracting
  • I find it a bit weird that you need to toggle which control scheme you want to use, unless this is in preparation for a coop mode of sorts or something with multiple inputs

Overall I like the game but I'm very confused, feels like a testing ground in the middle of balancing or properly setting things. Perhaps I'm just missing something.

Thank you for playing and I like your feedback so I hope I can answer a few of your questions. 

The directional inputs feel inconsistent because I haven't figured out how to hold the direction in the input buffer. Right now it just stays in the buffer for 1 second and then goes away until it is pressed again.

The sounds not playing might either be the webgl ver glitching out. If its the desktop then sounds will cut out when played again because that specific sound is just playing again.

Controller toggling is my solution to deal with changing between the different controllers until I figure out a way to automatically check for it.

I hope to find some way to deal with UI jitter, flesh out the other forms moves, and some of the other things you pointed out so thanks again for playing.

(+1)

Thanks for taking your time to reply

I was indeed playing the WebGL version. Sounds stop alltogether, not just a specific one. I hope that helps.