Yeah, I think I probably reduced the friction value too much 😅
I was able to jam in two more levels since you played the game. But yes I agree a lot more can be done in terms of level design. Desync and reversed gravity were on my list of to-do, but I had to choose between implementing that meant no time for level design and testing.
But anyways, thanks for playing and thanks for the feedback. 🤘🏻