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Hey, thank you playing and for the feedback! I knew about the jumping problem but sadly didn't have enough time to fix it. Btw did you hold the spacebar for a higher/floatier jump? I wanted to make the jump feel snappy on the downfall so when you let go of the spacebar you fall down a bit faster.

Hmm, yeah, I see what you mean about the trade-offs involved in maintaining control over how floaty/snappy the falling speed is using just binary input (either the button is pressed or not). These things are so hard to balance, even in AAA titles -- I think what you managed to do is admirable for a game jam game!