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Wish there were more levels. Just when the levels start getting interesting, the ends. But I this core concept. Like the path you choose for the first player affects the second player. But this means they are friends and not enemies. Because the main goal of the game is to make sure that both reach the end successfully. 

But if I ignore the theme, I feel that this concept can be easily extended to create a fully-fledged puzzle game.

(+1)

The take on the theme is not optimal yea but i couldn't think of anything better so i stuck with this one anyways. Thanks for the feedback though was thinking about revisiting the project later anyways.