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This is probably an issue with my scoring routine. I’m going through every one of the 2964 tiles on the tilemap in every call of _process(), which is definitely not performance-friendly.

I would have optimized it more but I was low on time and the game only caused a 5% CPU load on my machine, so I focused on getting the game into a playable state instead.

I mean fair enough but I don't think that's the main issue I think there's something more it might just be a problem with the web build