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Once I got used to the handling I enjoyed the platforming.  Unfortunately losing the key on death results in a lot of unnecessary resets.  This and the trial and error feel of the level progression gets in the way of fun mechanics like the double jump juice.  

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Game play is definitley something I need to focus more on in the future. I did intend for this to be a trial and error-y game, though. I didn't give this much playtesting as I was mostly focused on making prefabs and assets, and gameplay kind of fell as a result. I hope you were still able to enjoy it for what it is!

I did!  When making a game there are so many elements to manage sometimes you just gotta see what comes out in the end.  This jam is gonna help us all get that omni-present game dev magic.