Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

I'll need a sample project - I have just added the demonstrated for-loop into my test project along with debug_event("DumpMemory"), and it is not showing any steady memory increase; I found an unrelated "hard crash on boot" issue and filed a bug for it.

(5 edits) (+1)

Here it is: https://gmclan.org/up23_18_gms_23_GMLIVE_crash.html (with GMLIVE cut, need to be re-added).

To crash, I just need to run it and wait about 60-120 seconds (you can watch memory usage in Task Manager, for me it crashes around 1.5 GB used).

This is how memory usage looks on my side, the moment of crash is easily visible: https://i.imgur.com/PP5RVF6.png

Edit: here is a chart from GM debugger for above example:

OH NO You better cut out GMLive!

Don't forget, these threads are also read by people who don't own GMLive and this is why you email the samples directly to Yellow

(1 edit)

Damn, I forgot that removing extension doesn’t remove included files, re-uploaded now and double checked (renamed yyz to zip, manually deleted, renamed to yyz again).

Thanks!

Any updates to this?

(+3)

I was given a preview build for the next beta release of 2.3, but found new bugs that cause the game to crash before it could crash from memory issues, so I'm waiting for those to be fixed.