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Thanks for the kind words! I'll see what I can do about tweaking the jumping a bit after the voting period ends. I realized it was a little floaty, but at the time I thought it fit the easier platforming I was going for. In hindsight I guess I overdid it a bit.

That's strange about the enemy colliders. That's never happened to me in any of the tests I've done, and I can't think of any reason that would happen....Can you think of anything else specific you were doing when this happened?