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Hi, Just to find out, I hit the hud wall in my game, how do you plan to do it in yours? because that cuts the immersion ...

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Are you trying to figure out whether or not to use a HUD in your game?

Not having a HUD can be a good idea if you're going for minimalism, but can be confusing if you need to show information to the player.

At the moment, Scrapship doesn't have a HUD, but I do plan on adding one in the near future so I can better display data like Player HP,  Score, Enemy HP, etc. I originally planned to not have one, but after a while I realized that it wasn't very practical.

In top-down shooters, most HUDs are a solid bar along the top or wider bars along the left and right sides of the screen.

If you have other questions feel free to email me at 40wattstudio@gmail.com

Thanks for reading my devlog, btw! :)

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I got a lot of thing to show and it happen i started a side bar left and right just before reading your reply xD (only solution i found if want keep all enemy move possible)

And thanks for the offer, if I had the information beforehand I would have spare myself some brain explosions for the main code. I take it ;D