Hi, Just to find out, I hit the hud wall in my game, how do you plan to do it in yours? because that cuts the immersion ...
Viewing post in SCRAPSHIP (Done!)
Are you trying to figure out whether or not to use a HUD in your game?
Not having a HUD can be a good idea if you're going for minimalism, but can be confusing if you need to show information to the player.
At the moment, Scrapship doesn't have a HUD, but I do plan on adding one in the near future so I can better display data like Player HP, Score, Enemy HP, etc. I originally planned to not have one, but after a while I realized that it wasn't very practical.
In top-down shooters, most HUDs are a solid bar along the top or wider bars along the left and right sides of the screen.
If you have other questions feel free to email me at 40wattstudio@gmail.com
Thanks for reading my devlog, btw! :)
I got a lot of thing to show and it happen i started a side bar left and right just before reading your reply xD (only solution i found if want keep all enemy move possible)
And thanks for the offer, if I had the information beforehand I would have spare myself some brain explosions for the main code. I take it ;D