Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey! Yeah, one of the things I did notice afterwards was that we cut things down to try to fit work count but probably shouldn't have.

I've gone back over the text, as you may be seeing, and making sure this is super defined but here's the quick version of it.

With clues you can do three things with them (the third one may not make the final cut but I'm putting it in here in case the language is still in the Ashcan)

  1. Bank CluesThis is basically you taking a clue and putting it in under your control. You can set it up as a personal, or episode clue but basically you create the clue.
  2. Place Clues: This is where you put the clue on a suspect in the associated mystery. 
  3. Spend Clues: This is where you get rid of clues for other effects (but may not make the final cut).

Hopefully that answers the question.

(1 edit)

Thanks for answering my question so quickly.  I appreciate it.

Follow-up question...

Do you define the Clue when you bank it or do you define it later when you place it as an Episode or Character Clue?

I can see where you could do it both ways and I'm not sure what your intention is.

You define what the clue is when you get it, both as what it is and where it goes (personal v. episode), but you define the context when you place it.

Thanks!  I appreciate your help.