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I rememer this game and there are 2 main things i have in my head about this: The controls (SPOILER: They suck) And the racing (The tracks are well designed dont get me wrong. But how the game informs you of what happened. Like couldnt you make  different scenes and switch them instead of like {Fucking text} I mean its quite hard dont get me wrong but im making a game called phoenix wright ace attorney gb edition wich is literally that but with way more effort in it) Otherwisse good game

I'm sorry the gameplay wasn't what you expected. I was trying to make a racing management game and this seemed like the easiest way to make it in GB Studio in a week. Would you have wanted to see the cars moving around the track? I'm thinking about making the sequel in Unity, so I can do things like that. Thanks for playing!

:/ I meant like the way it is now but with the use of switching scenes quickly to make it seem like actual animation

A very ingenious solution, I admit