Been working on the gameplay loop around bullet time.
I've wanted some sort of bullet time since the beginning to give the
player a fighting chance. I've been experimenting with a bunch of them.
For example just slowing down the bullets for a brief period of time and then
accelerating back to normal speed. In practice all these experiments have fallen flat.
Really flat.
I think I'm over thinking it... I'm just going to go all Max Payne with a global bullet time
coupled with a meter and go from there. That always feels awesome in VR.
I'll worrying about nerfing it later. Having a fun feel good experience is more important.