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(+1)

Hey, some feedback on this — I like this playbook a lot, but I’m not totally sure about the “Filthy” special ability. I live in a city with a serious homelessness problem and the stereotype of filthy homeless people comes up a lot in political discussion. It’s usually used to dehumanize.

I wonder if you could do something interesting by inverting it? What if the ability allowed a Vagabond to become completely unidentifiable because people can’t imagine that she could be clean?

And sincere thanks for writing this; it’s a cool playbook and I can easily imagine using it in a game!

(+2)

Thanks for the feedback Thanlis! I’ve taken your comments into consideration and rewritten the Filthy ability as such:

You have been ostracized from society writ large. People will actively avert their gaze and avoid you if possible. When begging or confronting others, you have +effect.

Cheers,

Ray

Thanks hugely for listening! I like the rewrite a lot.