Hey, some feedback on this — I like this playbook a lot, but I’m not totally sure about the “Filthy” special ability. I live in a city with a serious homelessness problem and the stereotype of filthy homeless people comes up a lot in political discussion. It’s usually used to dehumanize.
I wonder if you could do something interesting by inverting it? What if the ability allowed a Vagabond to become completely unidentifiable because people can’t imagine that she could be clean?
And sincere thanks for writing this; it’s a cool playbook and I can easily imagine using it in a game!