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I'm planning to make a playbook that would fit in Duskvol. Some of these might work better as special playbooks, but I'll cross that bridge when I come to it. Any in particular you would like to see? I haven't explored existing custom playbooks yet, so if you see any overlap with existing work, I'd appreciate a link!

  • The Soothsayer (fortune teller and divination expert, maybe some kind of flash forward mechanic, or just use of "I have forseen this" flashbacks) 
  • The Hollower (soul manipulation, can create hollows as cohorts) 
  • The Shaman (Dagger Isles witch, curses, tinctures, etc.) 
  • The Insider (a crooked Bluecoat, or maybe a turncoat in any other faction)
  • The Locksmith (specializes in travel through the Ghost Field via ghost doors)
  • The Magister (academic, can use cohorts of students to research, investigate, experiment) 
  • The Gutter (design and befriend urban critters, sort of an urban druid)
  • The Seeker (Steampunk Indiana Jones, pulpy professor + adventurer)
  • The Demon Hunter 
  • The Vampire Hunter
  • The Leviathan Hunter

I would actually love to see a Vampire Hunter in the blades universe!

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Thanks, me too! It might work as a special playbook you can take after encountering one in-game. Probably a higher-tier playbook as there are not any "weak" vampires in the default setting as far as I know. At this point I think I'll pick from that or The Seeker.

I'm feeling what you have already with The Seeker and bet you could do a lot with the Indy J inspiration:

  • Special ability like, "BELONGS IN A MUSEUM - break or abandon a valuable found object to gain x..."
  • Special items: Whip, Fine Pistol, Lucky Fedora...
  • Choose a name traditionally given to a dog. Describe your relationship to the dog.
  • Friend/Foe: At least two or three labeled as love interests. Father.

Haha these are great. It could be a fun character, especially for less-serious games. I think they could fit well in many of the gang types as well, which is a slight concern I have with the Vampire or Demon Hunter playbooks, which might drift or distract from Gang goals.