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I really liked this! A couple of nitpicks though:

  • I don't know exactly what the options are in GameMaker Studio 2, but in GameMaker Studio 1 you are able to export a game either as a standalone .exe or as a .zip file (containing the .exe), rather than as an installer. I think for jam games especially it's preferable to have something a player can just download and run as opposed to have to install it.
  • I don't think the issue with the jump is that it was too "floaty," per se, but rather that it's too fast, as vallian88 said. You'd ideally want your jump to slow as you reach your max height, which I'm not sure if yours did. That said, in a short game like this with small rooms, it wasn't a game-breaking issue.
  • Sometimes when I clubbed the final boss he'd make a face, and sometimes he wouldn't, so I wasn't sure if I was doing something wrong or if there was some hitbox inconsistency.

All that said though, I had a lot of fun with this and you should be very proud of it as your first completed game. I liked how you made different branching paths to explore, the shooting enemies were thoughtfully designed with their limited kill-able window of time, and having the 5, 10 and 15 melon gates was a nice way of dividing the game up into distinct sections. Great job!

Thanks for all the great feedback! Sorry about the installer. The only options I was getting were for a .zip file or an installer, and for some reason it wasn't letting me upload the whole .zip file. Next time I'll try to see if I can get that working, since (in theory) I won't be so pressed for time to get my game next game posted.

I've been getting a lot more clarification on that issue with the jump lately. I'll see what I can do about patching it, but I can't make any promises at this point, given that it might require redoing a lot of work.

The boss has a very short window of opportunity where you can hit him. It's subtle, but you can see a visual cue when he stomps down if you look closely. I'm beginning to think I made it too subtle, though (it was hard coming up with something I was happy with that worked with the limited color palette). I'll see if I can improve this in the patch, too.

I'm glad to hear you liked the game overall! Not sure what you mean about a 15 melon gate since there were only two in the game, but otherwise thanks again for the feedback and the kind words!