Thanks for your review! Good thing I just posted a patch an attosecond ago.
- There's no mouse acceleration at all, specially on the menus. Sorry if I can't fix that for you.
- I left controller vibration as a menu option because some people (like myself) like to play with a controller for the action scenes and a mouse and keyboard for the menus. Also, since death is extremely super bad, I felt like it justified that crazy vibing.
- No, just roll away. I didn't want people to go for the same 18-18-2-2 stat builds, or distribute the points poorly. The free , balanced rerolls I feel is a nice middle ground.
- You probably got hit with that goat's lightning. Its casting can be interrupted with an attack and you can also take cover from it, which will make the spell backfire. It might feel unfair, but it only appears in the first dungeon and it's a pretty unique spell that's fun to counter. I also JUST buffed the starting weapons to make the early game less brutal, plus increased their durability overall. But the idea is that you should zone enemies properly and avoid hitting walls as much as possible, as they not only slow your recovery but also eat away a lot of durability.
- That maybe will be fixed soon, depending on if I feel it'll be worth it to pay an artist to make real attack animations for the enemies. Stay tuned!
- I killed the resolution option in order to have better, more consistent visuals. It was worth it I swear! Also, I think that's an engine quirk I'm not sure I can fix. Sorry.
- I left it that way to really give off that fake-3D vibe without going for full horizontal control only.