Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Where's the pause menu to adjust my sensitivity? ESC just closes the game.

For a demo that only features the most basic of movement, it needs tons of polish still. I like the idea of a mech that switches between humanoid and tank mode and can run on walls as much as the next guy, but there's still a long way to go. Personally, I think the wall running should be based on physics, for the most - right now more than running on them because of innertia it feels like I've just got magnets on my feet: Clearly I wasn't running fast enough to be able to climb something like that, and when on ceilings I feel like I should start falling off at some point, no matter how fast.

Maybe that's not what you're going for. I'm mostly just speaking from the expectations I had going into the game, but it's definitely too early to judge anything either way, so don't take this too seriously.

I hope I see a more realized version of this next demo day!


Edit: I see now you uploaded a new version after I had downloaded all games during DD weekend. I can use the pause menu now, but mouse sensitivity is wonky; had to set it to 0.3 to be usable at all, but then while the left/right rotation works at a good speed, up/down rotation speed is slower than a snail. Also, I tried releasing all inputs when on top of the tube segment to see if I could just drop through and go faster that way, rather than walking down the walls, however all this did is lock my camera to a really weird angle and didn't let me walk on beams when falling on top of them.

"Personally, I think the wall running should be based on physics, for the most"
It is physics, while moving forward you produce downforce (similar to a drag racer)
Thanks for playing!