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(1 edit)

Where's the pause menu to adjust my sensitivity? ESC just closes the game.

For a demo that only features the most basic of movement, it needs tons of polish still. I like the idea of a mech that switches between humanoid and tank mode and can run on walls as much as the next guy, but there's still a long way to go. Personally, I think the wall running should be based on physics, for the most - right now more than running on them because of innertia it feels like I've just got magnets on my feet: Clearly I wasn't running fast enough to be able to climb something like that, and when on ceilings I feel like I should start falling off at some point, no matter how fast.

Maybe that's not what you're going for. I'm mostly just speaking from the expectations I had going into the game, but it's definitely too early to judge anything either way, so don't take this too seriously.

I hope I see a more realized version of this next demo day!


Edit: I see now you uploaded a new version after I had downloaded all games during DD weekend. I can use the pause menu now, but mouse sensitivity is wonky; had to set it to 0.3 to be usable at all, but then while the left/right rotation works at a good speed, up/down rotation speed is slower than a snail. Also, I tried releasing all inputs when on top of the tube segment to see if I could just drop through and go faster that way, rather than walking down the walls, however all this did is lock my camera to a really weird angle and didn't let me walk on beams when falling on top of them.

"Personally, I think the wall running should be based on physics, for the most"
It is physics, while moving forward you produce downforce (similar to a drag racer)
Thanks for playing!