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(1 edit)

It totally shouldn't accelerate if the wheels aren't touching the ground. And  judging on how the wheels are hanging in your screenshot as if suspension is totally extended, it can be as well that it thinks that it's not touching the ground. But this exact code is built in the game engine, so I it would be tricky to investigate. Maybe I'll just respawn it higher and let it fall and it would fix the issue. But I still can't really reproduce it now, so even after doing the change I wouldn't know if it's ok

I mean, if its that hard to replicate it isnt such a big deal right? Respawning a little higher should work if you really want to fix it, but if it was me I would leave it as is. Anyway, if you make some change I will gladly test it again as many times needed.

Here's the test page, password protected:123

https://no-login-found.itch.io/test
The car is heavier as several players requested, with lower center of mass, so it should be harder to flip. It's also respawned 1m above the 'valid place', so probably would solve the issue with 'in-the-ground-not-moving'.

Thanks very much for your help

I tried it ans man it is hard to flip now! The only way I could do it was using the ramp, and even then it was hard. Also every time I flipped over the car and pressed enter to respawn it accelerated just fine so maybe that fixed the issue?

Ok, thanks. I'll hope the issue with inability to move is resolved. 

Flipping is still easily possible if you try to drive the ramp from the portal back to initial location, but that's a different flipping entirely.