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(+1)

Fun little puzzle had to play each level a couple of times to work out the correct order of things due to the one hit, one carry mechanic. Couldn’t do the 3rd level though, my reactions were just too slow and I kept getting axed to death XD

One thing I’d love to see is a clearer indication of what the buttons on the ground do, and that they have been activated. perhaps just a small and obvious intro to a level where you can only progress by hitting the button teaching you what they do.

(+1)

I planned making the buttons red and green for open and closing but I didnt have the time

Thanks for the feedback