I was going to participate in this jam, as I love adventure games and making adventure games, but I think the theme is a bit to specific. If the theme was just A Delusion it would be fine, but your description of that is more like an actual games interpretation of that theme. I wanted to make a first person game like Myst, since that's what I'm good at and I consider Myst the best adventure game of all time, since it practically started the genre, but now I don't know if I'll be able to do that since the only way to make your character seem to have a different idea to the player would be to have them speak. And I don't know about everyone else, but that is quite a bit of work for a jam and I don't just have some free voice actors readily available. Maybe next time the theme can be a bit less specific? The best themes for jams are when they are very broad, but still specific enough that you have to only start making the game when the theme is announced. A short phrase usually works well. Some examples of themes for jams I have participated in are "All's fair in love and war", "On the other side of the coin" and "Myths and Legends: Far away and lost". Those are very specific, but allow the game dev to interpret them in a lot of different ways and yet still be specific to the theme. Your theme seems a little restricting to the game that you can actually create, meaning a lot of the games may have similar ideas.
Some people would say Myst is not an adventure game at all. It did not make the genre widely popular. The genre was already widely popular with games like Maniac Mansion, Kings Quest, Space Quest, Leisure Suit Larry, Day of the Tentacle, Monkey Island, etc etc etc way too many classics than I can list before Myst was even a twinkle in its designers' eyes
I take the liberty of intervening here to clarify that Myst was indeed one of the first graphic adventure games with mouse gameplay, and especially the best-selling, on all possible media, becoming one of the greatest references of the genre to such point that a classification bringing together the characteristics of games in the first person, via exploration, reading and solving puzzles is officially called "mystlike".
Indeed, the genre of adventure games is divided into several categories, such as "point & click", investigation simulations, text games, and mystlike. If Myst is in no way representative of Point & clic "LucasArts or Sierra - style", it is nonetheless the largest representative of a category, and therefore remains one of the best representatives of adventure games in general. It is not a negligible game in the history of Video Games, but on the contrary an indisputable iconic cultural benchmark.
And for the rest, the last but not the least : THANK YOU for this very captivating gamejam with a strong and original theme. The challenge is there, and I couldn't imagine a better and more motivating challenge! I can't wait to see all the games made for this gamejam.
Thanks for the good clarification on that. Yes, I was mostly joking about Myst not being an adventure game. I didn't think about the fact that people less familiar with the genre might take me seriously.
But yes, Myst is definitely an adventure game and a very popular one. All I really meant to say was that Myst did not start adventure games or even make them popular. They started way before Myst and were already very popular. But I did not mean to imply that Myst was not a popular game. It certainly was. And again, yes it is an adventure game.